January 30, 2007

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Ebay: No Virtual Goods

CNet is reporting:

By proactively delisting auctions for property from virtual worlds and online games, eBay may be effectively forcing players who participate in such trades into the hands of giant third-party operations that buy and sell virtual goods.

The estimate of sales of virtual products, everything from virtual characters, to virtual currencies and clothes, is somewhere in the "multi-hundred-million-dollars". Too much fraud? Or the possibilty of these sales actually violating the terms of service between the game publishers and their users? Either way, whoever captures this market will make a nice pile of cash in the near-term.

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